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Old Jan 16, 2009, 02:01 AM // 02:01   #101
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Originally Posted by Abedeus View Post
If they had a hard-working dev, he would ask the CM to talk to the community.

If you were hard-working at the first place, you wouldn't get so many crap balls thrown at you.

Yeah, they are working hard.

You know, to fix Palm Strike, you need to just double or triple the recharge. Change a 4 into a 8 or 12 and it's almost fixed.


But why try to fix? We have another month. And we can always pretend that we forgot about it, so we'll buy even more time.

Karate Jesus - you are my hero.



Read the comment I responded to in such way. "Stfu or gtfo". What intelligent response can you give?
So basically you want the Assassins to go back into their shelter away from high end GvG competetive play?
Do you QQ everytime you get killed by a Palm Strike Sin? instead why dont you try and kite or think of a counter.
If you nerf Palm Strike, Sins will be out of GvG for a while until Izzy comes up with another buff to Sins.
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Old Jan 16, 2009, 02:04 AM // 02:04   #102
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Originally Posted by Tarun View Post
Three years too late. Such idiots...
What, are you saying that it would have been better for them to not give us this update than for this update to be late? I think you're calling the wrong people idiots, sir.

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So basically you want the Assassins to go back into their shelter away from high end GvG competetive play?
Do you QQ everytime you can killed by a skill?
If you nerf Palm Strike, Sins will be out of GvG for a while until Izzy comes up with another buff to Sins.
Palm strike was overpowered. If assassins need an overpowered skill to be played in high end GvG, then it's really not a bad thing that they won't see play.
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Old Jan 16, 2009, 02:04 AM // 02:04   #103
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Originally Posted by wtfisgoingon View Post
So basically you want the Assassins to go back into their shelter away from high end GvG competetive play?
Do you QQ everytime you get killed by a Palm Strike Sin? instead why dont you try and kite or think of a counter.
If you nerf Palm Strike, Sins will be out of GvG for a while until Izzy comes up with another buff to Sins.
Assassins should go away.
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Old Jan 16, 2009, 02:08 AM // 02:08   #104
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Originally Posted by TideSwayer View Post
Three years too late when storage tabs were added like two years ago? Your math doesn't compute, sir.
Even that was not enough, people said so. People had been wanting more storage since GW was in beta. At least with WoW you have a ton of space. Backpack + 4 16-20 slot bags, a bank that has 7 expandable areas which can hold the same 16-20 slot bags.
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Old Jan 16, 2009, 02:10 AM // 02:10   #105
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What, are you saying that it would have been better for them to not give us this update than for this update to be late? I think you're calling the wrong people idiots, sir.
At this point in time, people will log in to look, and then alt F4 and go back to their other games. Yep, Anet is just saying, "Let's try to breath life into a game that has been dying and struggling for quite a while!" They're just trying to hold interest until GW2. But oh wait, the beta was supposed to begin 2008, with details, screenshots and more. Never saw that either.

They should just focus on GW2 and let GW1 die already, put the poor thing out of it's misery.
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Old Jan 16, 2009, 02:11 AM // 02:11   #106
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Originally Posted by arkantos
What, are you saying that it would have been better for them to not give us this update than for this update to be late? I think you're calling the wrong people idiots, sir.
its bout prioritizing

there r tons of updates that i wish nevar happened
(this one im indifferent on)

personally, i feel the previous storage updates r sufficient enough for enjoyable gameplay
to not have to spend time and effort into another one
unless, like i said in my previous post, this is the end-all-of-every-storage-problem-update
(which im not bettin on it)

edit: any update storages that should be done, should be ones that definitely do not take 4months time to do

Last edited by snaek; Jan 16, 2009 at 02:16 AM // 02:16..
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Old Jan 16, 2009, 02:12 AM // 02:12   #107
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Originally Posted by Arkantos View Post
I don't understand why people bitch when ANet give us positive updates. It doesn't matter how little it is, it doesn't matter how late it is. They're showing that they haven't completely given up on Guild Wars. You're bitching at ANet for giving us updates that they don't need to - does that really make sense?

All of you are spoiled and take these updates for granted.
If I may put forth a counterpoint.....

While I do appreciate improvements, to me it does matter when sorely needed improvements come so late. Regarding storage, I've had to relegate several characters to mule capacity. If I want to play them, then other characters become mules. It is terribly inconvenient to mule things across characters when storage itself is completely full. I wish I could have kept all those little collectibles along the way that eventually were used as trade-ins during holiday events. I wish I could keep a stock of mod upgrades just in case I get a skin I really like and want to mod. These aren't the biggest problems in my life, but my gameplaying experience would have been better if I never had these inconveniences. So to me, it does matter how late improvements came. Imagine just now Anet got around to introducing secondary class trainers.

Anyways this reminded me of a real-life situation where I got a very nice gift......way too late. My college graduation present from my parents was a brand new IBM Thinkpad (laptop). I sure could have used that my four years in college, instead of all the handwriting, the waiting for a seat at a campus computer lab, or using my housemate's old MacIntosh (remember those?) to write a paper.
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Old Jan 16, 2009, 02:15 AM // 02:15   #108
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damn if you do damn if you don't and what Arkantos says in post #94

and to Abedeus
Regarding palm strike (not arguing wheather it should be fix or not) but not fixing it the minute you yell fix this does not means the Dev Team is not hardworking.

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Originally Posted by Black Metal View Post
Anyways this reminded me of a real-life situation where I got a very nice gift......way too late. My college graduation present from my parents was a brand new IBM Thinkpad (laptop). I sure could have used that my four years in college, instead of all the handwriting, the waiting for a seat at a campus computer lab, or using my housemate's old MacIntosh (remember those?) to write a paper.
QQ much?

just a thought, reason why there's still update to GW1 is becasue it is still alive and kicking, you think a company would make update if they suspect the game is dying? everyone is thinking wow too late, I AM not playing, but is the update aim at YOU and YOU ONLY?

Last edited by pumpkin pie; Jan 16, 2009 at 02:24 AM // 02:24..
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Old Jan 16, 2009, 02:16 AM // 02:16   #109
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IMO, it would be better for Anet to spend time on ways to improve the game so that players will come back to play.

Personally, for me to come back to GW, I would need:

1) Global LFG system that is not restricted to outposts. This also means that you should be able to search for people to play with even while you're in a mission or explorable area.

2) Full heroes so that while I'm in search of people to play with, playing the game alone while on standby isn't so mind numbingly boring. Though if a global LFG system works so well that I can very easily find people to play with, I may not even need a full heroes option.

Although GW is more than 3 years old, I don't think the game is any less fun than before. It's just that the game is really only enjoyable when playing with people. A few months after GWEN came out, it's been getting harder and harder to find people to play with. If I can find people to play with, I'd gladly play return to GW. As is now, the focus on grinding to make better use of skills and playing alone with henchies is just too mind numbingly boring (though heroes make solo play a little more interesting, being limited to 3 heroes ruins it).

Still, maybe additional storage and global HoM are in addition to some cool additions. Either way, props to Anet for at least putting in the effort on their game months after their last chapter.

Last edited by bj91x; Jan 16, 2009 at 02:20 AM // 02:20..
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Old Jan 16, 2009, 02:23 AM // 02:23   #110
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Originally Posted by bj91x
Personally, for me to come back to GW, I would need:

1) Global LFG system that is not restricted to outposts. This also means that you should be able to search for people to play with even while you're in a mission or explorable area.

2) Full heroes so that while I'm in search of people to play with, playing the game alone while on standby isn't so mind numbingly boring. Though if a global LFG system works so well that I can very easily find people to play with, I may not even need a full heroes option.
those suggestions r contradictory
if we evar get 7 heroes...no one will evar want to "lfg"
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Old Jan 16, 2009, 02:32 AM // 02:32   #111
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Originally Posted by ANET
We want players to feel connected to what we are developing even though it may be months away from release, so during development we will be more open about our process and what we are working on.

Ok then tell us what you have in mind for storage improvements.

I'll hold my breath while I wait for those details.
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Old Jan 16, 2009, 02:41 AM // 02:41   #112
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Palm strike was overpowered. If assassins need an overpowered skill to be played in high end GvG, then it's really not a bad thing that they won't see play.
Actually no, it wasnt overpowered, it was only overpowered because the QQers here QQ and QQ about every Sin buff, Anet in return had to satisfy the QQers and nerf.

Palm Strike is not overpowered, it brought Sins back into GvG, they give Sins back a skill that made them able to compete with other melee professions.
Far from overpowered, just more competitiveness.

It is easier to disable a Sin than a War and Derv.
Because Sins require combo chains.
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Old Jan 16, 2009, 02:46 AM // 02:46   #113
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Originally Posted by OP
Six months ago, we assembled the Live Team with one goal: sustaining high quality support for Guild Wars.
Quote:
Originally Posted by Regina Buenaobra View Post
.... Unfortunately, some projects require more than just one month of time to tackle, because they are pretty big for just two people.
....
Really? Your live team is two people? How long did it take to "assemble" the team? That's awesome. Can't imagine why it takes 4 months to increase storage by a tab.

I guess now that your player base is 1/20 of what it was you have lots of server space to give us this awesome storage increase. Thanks!
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Old Jan 16, 2009, 02:51 AM // 02:51   #114
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Hmmm extra storage is too late imo but i'll take it anyway
So there adding more people to the team hmmm what about GW2 O.o
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Old Jan 16, 2009, 02:56 AM // 02:56   #115
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Originally Posted by wtfisgoingon View Post
Actually no, it wasnt overpowered, it was only overpowered because the QQers here QQ and QQ about every Sin buff, Anet in return had to satisfy the QQers and nerf.

Palm Strike is not overpowered, it brought Sins back into GvG, they give Sins back a skill that made them able to compete with other melee professions.
Far from overpowered, just more competitiveness.
No, it was overpowered because you could keep multiple people perma crippled while dealing good damage every 4 seconds. You just don't know a thing about balance so you try and blame people who know about balance - I mean the "QQers".

It did bring sins back into GvG, because it was overpowered. It's still a good skill, and assassins are ran a lot less in GvG. What does that tell you? It tells you that assassins were only popular because of an overpowered skill.

Honestly, if you don't know what balance is, you shouldn't be talking about it.
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Old Jan 16, 2009, 02:59 AM // 02:59   #116
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No, it was overpowered because you could keep multiple people perma crippled while dealing good damage every 4 seconds. You just don't know a thing about balance so you try and blame people who know about balance - I mean the "QQers".

It did bring sins back into GvG, because it was overpowered. It's still a good skill, and assassins are ran a lot less in GvG. What does that tell you? It tells you that assassins were only popular because of an overpowered skill.

Honestly, if you don't know what balance is, you shouldn't be talking about it.
It brought Sins back to GvG because they finally get a USEFULL skill, not overpowered. Only considered overpowered to QQers like you.
You claim perma cripple = overpowered?
I dont see you complaining about Wounding Strike, WS = perma Deepwound + Good damage also?
pffft, you are the one who doesnt know balance AKA another QQer?
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Old Jan 16, 2009, 03:11 AM // 03:11   #117
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theres a palm strikes thread fyi :P
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Old Jan 16, 2009, 03:41 AM // 03:41   #118
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I can honestly say I am still enjoying guild wars

I cannot see why so many negative postings....

You paid for a game and anet has introduced many interesting things since

Compare this to any game that you see out there Anet has given more

content than most ..without costing you a penny and you moan geez

As this site is only a small base of players who for whatever reason think it

should be played my way as its better . you are just a small percentage/

everyone has there own playstyle...

So Guys Give Anet a break for a change and accept the fact that nomatter

what you have been getting great value for your money
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Old Jan 16, 2009, 03:57 AM // 03:57   #119
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Originally Posted by Highlander Of Alba View Post
I can honestly say I am still enjoying guild wars

I cannot see why so many negative postings....

You paid for a game and anet has introduced many interesting things since

Compare this to any game that you see out there Anet has given more

content than most ..without costing you a penny and you moan geez

As this site is only a small base of players who for whatever reason think it

should be played my way as its better . you are just a small percentage/

everyone has there own playstyle...

So Guys Give Anet a break for a change and accept the fact that nomatter

what you have been getting great value for your money
I agree with this post.
Now, normally I critique anet. But I'm happy they're adding extra content in the first place. Perhaps with the more storage, I could start armor hunting crafting
Though for Anet's next update, getting old players who quit after prophecies would be a good idea. THEN AGAIN, those same people are interested in getting Gw2. So it would all be a matter of hyping the HoM to the general public and making it people's worth-while.

All I can say is: good luck.
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Old Jan 16, 2009, 04:12 AM // 04:12   #120
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Originally Posted by Dre View Post
at least they fixed it

or would you rather have izzy back to make sure it stays broken?
I don't personally think they did fix the AI. In HB I still get heros leaving the shrines to the point of not capping even when on "guard" - of Wars (hero or hench) running off and aggroing groups outside the range indicated on radar - its to the point I wont even use a War in a group anymore.

Anyway, back on topic, thank you for the update. Yet again, people without knowledge acting as experts and QQing anything and everything anet does. If they say it is more complicated to add storage then it does - they have the info at hand, we dont.

Yet again though, we see that the information was "leaked" to certain individuals ahead of time - My request is treat your player base equally instead of this favouritism - at least theres no game advantage THIS time.

Last edited by Lycan Nibbler; Jan 16, 2009 at 04:16 AM // 04:16..
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